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Fleeing breathlessly in your fleet! ๐ŸŒŸ๐ŸŒŸ๐ŸŒŸ๐ŸŒŸ๐ŸŒŸ

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Terse and economical, A Stern Chase immediately inspires the admiral in you to begin barking orders. Could easily drop into another scifi story to provide lightweight, impactful space faring action!

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Thank you! Got some immediate steps lined up:

1) Guidance for GMs on setting mission difficulty/length, with trackers. 2) Two example missions per mission type. 3) Some examples for things like what the Enemy is and what kind of goals the Fleet could be traveling towards.


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I really like this, and I'd like to see the idea developed a little more.  As is often the case, I find myself reading and thinking "This is really interesting, but I don't trust myself to have enough mission ideas to pull it off." 

I hope it eventually gets some more attention. :)

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Thank you! Example missions and some examples-of-play are definitely on the top of the list for taking the game to a more polished finish.

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While reading it:

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IT BURNS!

(Thank you!)