Terse and economical, A Stern Chase immediately inspires the admiral in you to begin barking orders. Could easily drop into another scifi story to provide lightweight, impactful space faring action!
1) Guidance for GMs on setting mission difficulty/length, with trackers. 2) Two example missions per mission type. 3) Some examples for things like what the Enemy is and what kind of goals the Fleet could be traveling towards.
I really like this, and I'd like to see the idea developed a little more. As is often the case, I find myself reading and thinking "This is really interesting, but I don't trust myself to have enough mission ideas to pull it off."
โ Return to Breathless Game
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Fleeing breathlessly in your fleet! ๐๐๐๐๐
Terse and economical, A Stern Chase immediately inspires the admiral in you to begin barking orders. Could easily drop into another scifi story to provide lightweight, impactful space faring action!
Thank you! Got some immediate steps lined up:
1) Guidance for GMs on setting mission difficulty/length, with trackers. 2) Two example missions per mission type. 3) Some examples for things like what the Enemy is and what kind of goals the Fleet could be traveling towards.
I really like this, and I'd like to see the idea developed a little more. As is often the case, I find myself reading and thinking "This is really interesting, but I don't trust myself to have enough mission ideas to pull it off."
I hope it eventually gets some more attention. :)
Thank you! Example missions and some examples-of-play are definitely on the top of the list for taking the game to a more polished finish.
While reading it:
IT BURNS!
(Thank you!)